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Personal Details |
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Date of Birth |
1984 |
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Nationality |
Swedish |
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Mobile
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+44 (0)7817263818 |
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Email
Address
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contact@jonasmattsson.net |
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Linkedin Profile |
http://www.linkedin.com/pub/jonas-mattsson/13/642/4b7
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Education & Qualifications
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2004 –
2006 |
Blekinge Institute of
Technology (Digital Graphics) |
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2000 –
2003
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Media Program (upper
secondary school) |
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1991 –
2000
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Compulsory
School |
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Software Experience |
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Adobe Photoshop |
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Autodesk Maya |
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Autodesk Mudbox |
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Autodesk Turtle |
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Crazybump |
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Xnormal |
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Vue |
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World Machine |
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Perforce |
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Hansoft Project Management Software |
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Relevant Industry Experience |
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December
2010 – Present day |
Level
Artist |
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CD Projekt RED |
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Projects |
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PC |
The
Witcher 2 |
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Duties |
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Environment
modeling,
texturing, lighting |
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June 2010 – October 2010 |
3D
Artist |
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Rare
Ltd (Microsoft Game Studios) |
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Contract work |
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Projects |
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XBOX 360 |
Unpublished
Project |
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Duties |
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Environment
modeling,
texturing, lighting |
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January 2009 – May 2010 |
3D
Environment Artist |
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Outso Ltd |
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Projects |
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Playstation 3 |
Dragon's Green
Home space |
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Playstation 3 |
Assassins Creed 2 Home space |
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Playstation 3 |
Sodium One Home space |
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Playstation 3 |
Uncharted 2 Home space |
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Playstation 3 |
Infamous Home space |
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Playstation 3 |
Guitar Hero Home space |
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Playstation 3 |
Red Bull Flugtag Home space |
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Duties |
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Environment
modeling,
texturing, lighting, animation and outsource management |
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March 2006 – December 2008 |
3D Environment Artist |
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Free
Radical Design Ltd |
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Projects |
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Wii
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Unpublished Wii project |
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Playstation 3/XBOX 360/Wii |
Unpublished Lucas Art project |
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Playstation 3/XBOX 360/Wii |
Unpublished Racing title |
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Duties |
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Environment, weapons and vehicles modeling, texturing, lighting |
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January 2005 –
June 2005 |
Level Designer/3D Artist |
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Massive Entertainment
(Ubisoft) |
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Internship |
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Projects |
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PC
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World In Conflict |
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Duties |
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Design, place out props and script levels in the in-house editor and
also modeling props and vehicles. |
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